Inkscape is where you'll trace (or "spline") all the features of your golf course: tees, greens, fairways, bunkers, cart paths, water bodies, and rough areas. This vector data will later be processed by the Clender and imported into Blender for 3D mesh creation.
GreenKeeper V4 is the essential tool for configuring your course's gameplay elements. It defines out-of-bounds areas, hazards, tee positions, pin placements, scorecards, and ratings. This is where your course transforms from a visual model into a playable GSPro experience.
This section covers the free QGIS-based workflow for obtaining lidar data, creating heightmaps, generating satellite overlays, and importing everything into Unity. This is the foundation of your course - getting this right is critical.
Unity is where everything comes together. You'll import your Blender FBX meshes, apply materials and textures, adjust visual effects, and optimize performance. By the end of this section, you'll be able to play your course in GSPro!
You've built your course, configured GreenKeeper, and tested it in GSPro. Now it's time to polish, optimize, and prepare for public release. This section covers final Unity touches, performance troubleshooting, pre-beta testing checklists, and the submission process for official GSPro distribution.
Welcome to GSPro course building! This guide covers everything you need to know before you start creating custom golf courses. We'll cover the essential concepts, software requirements, Unity installation, and basic Unity navigation.
Blender is where your 2D splines become 3D course meshes. You'll use the OPCD Blender tools to conform your splined shapes to your terrain, create bunker depressions, water bodies, and place 3D objects like bridges and bulkheads.
Vegetation brings your course to life. Trees define the character of holes, bushes add strategic interest, and background foliage creates immersion. This section covers both native Unity planting methods and the recommended OPCD Arborist tool.
This comprehensive guide covers everything from obtaining lidar data to publishing your finished course. Created by the [Between Two Biomes](https://www.youtube.com/@GolfCourseDesign) team with detailed video tutorials for every step.
GSPro course designers invest hundreds of hours into each course. Here's how you can support their work through subscriptions, tips, commissions, and more.
Before we dive into compression ratings, urethane covers, and spin layers, let's start with the most practical question in golf ball selection: How many balls do you lose per round?
The enclosure is what transforms a collection of equipment into a proper golf simulator. It's the frame that holds your screen, the walls that catch errant shots, the ceiling that contains high wedge shots, and the structure that blocks light for better projection.
Here's where many simulator builds go wrong: someone orders a highly-rated home theater projector and then discovers it needs 14 feet of throw distance to fill their screen—and they only have 8 feet available.